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Traffic Tab

The Traffic tab controls the animated vehicle traffic flowing through your city roads.

Traffic Control

Overview

Traffic in WhookTown consists of Tron-style vehicles that travel along roads:

  • Light Cycles (60% of vehicles) - Motorcycles with glowing trails
  • Data Packets (40% of vehicles) - Animated cubes representing data flow

Traffic is purely visual and doesn't represent actual network data (unless you create workflows to control it based on real metrics).

Traffic Controls

Traffic Enabled

Toggle to enable or disable all traffic:

  • On - Vehicles spawn and move along roads
  • Off - All vehicles are removed

Density

The density slider controls how many vehicles appear:

Density Vehicles Description
0% 0 Empty - no traffic
25% ~8 Light traffic
50% ~15 Normal traffic
75% ~22 Heavy traffic
100% 30 Maximum (intense)

The slider labels show: - 0% - Empty - 50% - Normal - 100% - Intense

Speed

Three speed presets control how fast vehicles move:

Speed Multiplier Description
Slow 🐢 0.5x Leisurely pace (0.75 units/sec)
Normal 🚗 1.0x Standard speed (1.5 units/sec)
Fast 🏎️ 2.0x Rapid movement (3.0 units/sec)

Apply Settings

Click Apply settings to send the traffic configuration to all connected scenes.

Current State Display

Below the controls, the current state is displayed:

"Slow traffic with 48% density"

This confirms what settings are currently active.

Vehicle Behavior

Light Cycles

  • Sleek motorcycle shape with neon glow
  • Leave a glowing trail behind them (50 points)
  • Colors alternate between cyan and magenta
  • Trail fades over distance

Data Packets

  • Small glowing cubes
  • Colors: cyan, magenta, or neon green
  • Rotate while moving
  • Represent data flowing through your infrastructure

Path Following

Vehicles:

  1. Spawn at random road cells
  2. Follow connected roads automatically
  3. Use smooth curved paths (Catmull-Rom interpolation)
  4. Disappear at path ends
  5. New vehicles spawn to maintain density

Maximum Vehicles

The system caps at 30 vehicles simultaneously to maintain performance.

Use Cases

Representing Network Traffic

Use workflows to map real network metrics to traffic:

High network load → High density, Fast speed
Normal operation → Medium density, Normal speed
Low activity → Low density, Slow speed
Maintenance mode → Disabled

Visual Ambiance

Even without data integration, traffic adds life to your city:

  • Enable during demos for visual appeal
  • Adjust density based on audience
  • Slow speed for calm presentations
  • Fast speed for energetic demos

Incident Visualization

Combine with building states:

  • Critical building → Disable traffic in that area
  • Recovery → Gradually restore traffic

Tips

Roads required

Traffic only appears if you have roads in your layout. Draw roads in the Map Builder first.

Performance

Very high density (90-100%) may impact performance on older devices. Start with 50% and adjust.